Wednesday, December 22, 2010

Day 4 Continued Work

Not much to show but I spent the entire evening on working and reworking these rocks, at one point deleting about 45 mins worth of work because I didn't like the result.

Tuesday, December 21, 2010

Day 3 More WIP Backgrounds

I took the weekend off to chill but got right back into production this evening.

This is the start of a closeup of the grass and water.


This is a shot of what will be an animated waterfall.


Hope to work on them both more tomorrow.

Saturday, December 18, 2010

Day 2 of Work

I worked on the grassy field background a bit more, adding in more details and got it to a place where it looks pretty good. I'm happy with the result.


Another shot of the grassy field, but will be used for a closeup.


Ideally one background a day would be good, but I'm not setting any goals other than to consistently put work into the project, alleviating the workload come next year. No doubt there will be some exploratory color designs in the coming days which will slow down production, but it must be done to achieve the look I am striving for.

Thursday, December 16, 2010

25 Days of Robiety

Not quite, but sort of. Over Christmas vacation, I plan on getting some major things done for Robiety. In an effort to maintain motivation and keep production going, I will be posting what I have worked on during the day and show any progress that I've made.

I have tried painting a few different backgrounds in different styles, trying to decide upon which fits the movie best. This is what I came up with for today:


It's not complete but it's a step in the right direction. I'm happy with how it's looking right now and if I don't hate it tomorrow, then it's probably a keeper.

Tuesday, November 30, 2010

The Big Post of Layouts

These are some of the background layouts I've been working with, used to determine position and spacing for characters. Some are good, some are bad. Most of these are preliminary and will have detail painted in when I get around to that phase of production. As for now, they work for what I need them for and I hope to show more animation tests in the coming weeks.

























Sunday, November 21, 2010

Robiety Stuff

I've been long past due for a progress update. This past week I've been designing and modeling the city of where the story takes place. It's not totally complete, but for most of the shots it will suffice.

Welcome to Sector51.



Still playing with render settings, so nothing is set in stone yet, but it will be toon shaded to fit with the movie.

This is the first shot in which we meet our protagonist, SIMB. We learn of his role in the factory workplace, see how he is treated amongst other robots, and much more in this single shot.

Thursday, November 4, 2010

Laying the Foundation

The past few weeks has been background layouts and animation keys. The movie is taking form and shaping up nicely. I've been working on a nushift.net redesign which will lend itself to robiety.com. While that's going on, I plan to do some color tests this weekend to see what style is best suited for the film.