Thursday, October 6, 2011
For now, I plan to export a new work reel containing new assets created after graduation.
Thursday, July 14, 2011
Thursday, April 21, 2011
I do want to put in sound effects before senior reviews on May 2nd, just so the movie engages more than one sense and keeps people interested. Music may be added at a later date but that hasn't been a main concern of mine. Animation and colors is top priority.
Tuesday, April 12, 2011
Those daring to dream ideals must dare to share them as realizations, lest they remain so.
Robiety is the story of evolved social systems like our own, and of the ordinary individual encompassed by them. The daily grind takes both literal and figurative meanings for Sector 51's S.I.M.B. (Standard Issue Maintenance Bot) as he struggles to differentiate himself in a unified, rigid society steeped in efficiency and perfection. Working to perpetuate a civilization believing to have achieved its technological apex, he, like his fellow citizens, strives to obtain scant upgrades that enhance his status in the Robiety. With the lofty goal of attaining that one screw or bolt that elevates him to the upper echelons of Sector 51, S.I.M.B. carries out his redundant existence until a freak work accident changes the perception of his reality forever. An errant malfunction leads to dangerous, yet wonderful concepts in stark contrast to those shared as ideals throughout his world. The imperfection in his programming, S.I.M.B decides, may not be such an imperfection after all. An attempt to share this dream with his colleagues and loved ones also held captive by the monotonous existence of Sector 51 proves both daunting and inspiring. Robiety is the tale of an individual's realization, discovery, and struggle, detailing the pertinence of a utopian societal conflict when juxtaposed with our own.
Tuesday, April 5, 2011
Over the weekend I managed to get roughs in for the waterfall shot and began tie-downs and cleanup on the villain's cloak. It took me about a week to get the cloak right, having a bunch of different fully drawn attempts before I scrapped them and began anew. It looks really good now, so I'm just finishing cleanup before I send it off to my assistant, Jake, for coloring.
Speaking of Jake, I got back the work I sent him last week which entailed color and rough inbetweens for a couple shots. At first I thought he didn't do anything because it played and looked fine. Then I remembered I only did keys on these shots! It looked as if I had animated it myself. It blends in so well and I'm really pleased with his work.
Tuesday, March 29, 2011
I also have my good friend Andrew Jakubowski working on some basic toon shading for the 3D cityscape which will be used for quite a few backgrounds, so I told him to make it look nice.
I've just been animating everyday doing what I can. Only a few more shots need inbetweens/cleanup/colors and then everything should be good as far as main character animation. I still have some backgrounds to paint and the implementation of sound, but I got dissss.
So, last week was a very hellish week for me. Usually I go through my weekly routine with no bothers and have been doing so for the entire semester. I've been having issues with one of my LCD monitors since last fall where it would begin to flicker upon a cold boot.
In the beginning it would only last a few minutes, so it was bearable. Over the weeks and months it got progressively worse. The constant flickering would take an hour or more to cease and recently took 15 straight hours before it decided to stop being a shithead.
At that point I figured to leave it on 24/7, disabling sleep mode, and turn on the screensaver. That worked for a week until I cleaned my room and turned off the PC and monitors for 10 whole minutes. After that, all hell broke loose.
After 72 hours of being on, the flickering wouldn't stop and I deemed the monitor unusable as of early last week. I went back to a single monitor set up from the days of old only to have my other monitor crap out in the exact same way, only it took all of 10 seconds to kill itself. I turned it on, it flickered for a few seconds, and went dim to the point where it looked like it was off.
They're both 3 and 4 year old Samsungs and were quite expensive when they first came out, so I can't afford to go out and buy new ones. I did some research and it's a common problem after the 3 year mark, right after the warranty expires.
I cracked open both monitors to find that the capacitors on both boards have been blown out. A normal cap has a flat top whereas the bad ones have a raised top with some inner goo leaking out.
I had to desolder the bad caps to remove them and of course Radio Shack didn't have the correct capacitance I needed so I had to special order them and am waiting on those to arrive before I can hope to attempt to fix my screens. So for the time being, I've been using an 11 year old 17" HP CRT that takes up 90% of my desk and has a max resolution of 1024x768 at a refresh rate that almost doesn't kill my eyes.
Sunday, March 20, 2011
Pretty nighttime shot.
Still working on inbetweens, cleanup, and colors and hope to have that done soon because I'm tired of worrying about them. More and more shots are finding their way to completion with just a few outstanding shots. Maybe it's just me but sometimes there are shots that I just avoid like the plague until I grow a pair and tackle it. I've got a few of those scattered around that are always on my mind. Hope you guys like what I'm doing and if you don't, too bad.
Monday, March 14, 2011
Thursday, March 3, 2011
Here's a view of the timeline and all the glorious keyframes I had to draw and manage:
And here's the pretty movie version:
Monday, February 28, 2011
I started reviewing sounds as well but it's not something I can passively do as I previously thought. Narrowing down the batch of files might be brainless, but figuring out where to place sounds and when is what will take an attentive mind.
Hope to post some stuff up later this week with some "new" finished shots.
Monday, February 21, 2011
Monday, February 14, 2011
As for Robiety, I'm prepping shots for presenting. Minor cleanup and coloring a few extra shots to completion. Looking good so far.
Friday, February 4, 2011
The hardest time I have is starting something new, be it a shot or a background. If I get all of the starting points knocked out real fast, I can simply build upon the foundations little by little.
Here is a background painting of the junkyard which plays a pivotal role in the movie.
And here are a couple finalized shots that will give a good indication of how the character animation will look. The green are for keyouts in post; they're not the actual final color.
Saturday, January 1, 2011
Oh yeah, and happy new year.
This is the city wall which surrounds the entire sector.
This is the back of an elevator.
Inside rails of the factory.
Wastelands outside the city.
More to come soon!